Ability
Withdraw
Pull any unit within your line of sight to a tile adjacent to you.
Withdraw pulls any unit in your line of sight to a tile adjacent to you for 5 mana, bringing ranged enemies into melee range or yanking an ally out of a dangerous position. It's one of the most flexible control abilities on the Psychic — pull enemies into walls, traps, or into range of your other abilities.
Details
Ability TypeActive
Mana Cost5
EffectPull Any Unit Within Your Line Of Sight To A Tile Adjacent To You.
Is InheritableNo
Damage Amount0
Range0-20 Tiles
Source CategoryClass
Class
Quick Facts
- Type
- Ability
- Source
- Class
- Confidence
- High
- Verified
- Feb 23, 2026
Incomplete — This entry is being expanded. Some fields may be missing.