Furniture
639 entriesBrowse all Mewgenics furniture — home decor that boosts Comfort, Stimulation, Health, Mutation, and Appeal stats for better breeding outcomes in your cat colony.
Furniture is placed in your home to passively shape breeding outcomes across five stats: Comfort (raises mood and breeding willingness), Stimulation (improves stat and ability inheritance), Health (bolsters wellbeing and passively cures minor ailments over time), Mutation (increases the chance of genetic mutations appearing in offspring), and Appeal (attracts stray cats — higher Appeal draws rarer visitors). Pieces come in themed sets such as Spider, Junk, and Nature, letting you coordinate room aesthetics while stacking bonuses. Unique special pieces like Idols provide large focused boosts to a single stat, while some items carry intentional trade-offs — the Idol of Chaos doubles combat stat rewards at the cost of Comfort, and Poop penalises both Comfort and Health. Thoughtful furniture choices are the primary tool for steering your colony's genetic destiny between roguelike runs.
House Stats
| Icon | Stat | Effect |
|---|---|---|
| Comfort | Raises cat mood. High Comfort increases breeding willingness, boosts the chance of multiple kittens per litter, and keeps aggressive cats from fighting. | |
| Stimulation | Improves genetic inheritance quality. Kittens born in a high-Stimulation home are more likely to inherit their parents’ best stats and abilities rather than random traits. | |
| Health | Bolsters cat wellbeing. Sufficient Health passively cures minor injuries and diseases when the day passes, keeping your breeding pool in peak condition. | |
| Mutation | Increases the chance of random genetic mutations appearing in offspring. Mutations can be powerfully beneficial, but require careful management to avoid unwanted results. | |
| Appeal | Attracts stray cats to your home. Higher Appeal draws rarer, stronger strays with special abilities, passives, and genetics you may not yet have in your colony. |























