Item
Bag o' Glass
A consumable that spawns a glass tile on an adjacent tile, with a 5% chance to break when used. Glass tiles are hazards that damage units passing through them, so this is a reliable way to create…
A consumable that spawns a glass tile on an adjacent tile, with a 5% chance to break when used. Glass tiles are hazards that damage units passing through them, so this is a reliable way to create zone-denial. Place glass in chokepoints or behind retreating enemies to punish movement. The 5% self-break chance is a minor drawback.
Glass tiles deal damage to any unit that moves through them, functioning as a persistent and reliable hazard compared to other terrain types that may extinguish or dissipate. Unlike random hazards, Bag o' Glass creates exactly glass tiles on demand — fully controllable placement allows precise zone construction. The 5% break chance per use means the item typically lasts many uses, and sustained glass placement across multiple turns can create impassable fields of tile hazards.
Bag o' Glass excels on positioning-focused builds that want to create terrain obstacles. Build glass corridors that funnel enemy movement into predictable paths, then position your cats to exploit the forced routing. Unlike Bag o' Stuff's randomness, this item's consistent output allows deliberate map reshaping. Pair it with abilities or items that deal bonus damage to units on hazard tiles for layered punishment. Place glass on tiles enemies are likely to retreat through to deal damage to fleeing targets without spending additional weapon uses.
Details
Quick Facts
- Type
- Item
- Confidence
- High
- Verified
- Mar 18, 2026