Item
Bag o' Glass
A consumable that spawns a glass tile on an adjacent tile, with a 5% chance to break when used. Glass tiles are hazards that damage units passing through them, so this is a reliable way to create…
A consumable that spawns a glass tile on an adjacent tile, with a 5% chance to break when used. Glass tiles are hazards that damage units passing through them, so this is a reliable way to create zone-denial. Place glass in chokepoints or behind retreating enemies to punish movement. The 5% self-break chance is a minor drawback.
Details
CategoryConsumable
Special EffectSpawn Glass On An Adjacent Tile; 5% Chance To Break When Used
Quick Facts
- Type
- Item
- Confidence
- High
- Verified
- Feb 22, 2026