Item
Malaria
Named after the mosquito-borne disease, Malaria is a head parasite with a complex multi-phase lifecycle. SpawnThingOnDeath releases something when the host dies, ensuring the fight isn't fully over…
Named after the mosquito-borne disease, Malaria is a head parasite with a complex multi-phase lifecycle. SpawnThingOnDeath releases something when the host dies, ensuring the fight isn't fully over even in defeat. StatusOnBattleEnd triggers an effect after every encounter, building influence over time. And PassiveAtStatThreshold activates an additional effect once a specific stat drops to a threshold — potentially representing the fever stage, when the parasite's grip becomes most severe. A layered, high-variance item that rewards understanding all three of its triggers.
The SpawnThingOnDeath effect provides a last-ditch contribution when the wearer falls, which can be strategically exploited by deliberately sending a Malaria-bearer into a fight expecting them to die — the spawn reward compensates for the sacrifice. The stat threshold passive gives Malaria a late-fight activation window, changing how the item behaves as the wearer's HP or another stat degrades across a long battle.
Malaria suits high-HP tanks who have time to drop to the threshold before the fight ends, and cats whose death-triggered spawn provides meaningful value. The StatusOnBattleEnd passive accumulates across the run, potentially providing cumulative benefits between fights. Check what each trigger activates in-game before committing — Malaria's complexity means it ranges from excellent to actively harmful depending on what its specific status effects do.
Details
Item Sets
Quick Facts
- Type
- Item
- Confidence
- Medium
- Verified
- Mar 17, 2026