MewgenicsWiki

Status Effect

Reload (Internal)

This action starts disabled and does not refresh on its own after use. Meet the condition to refresh it.

Internal engine status effect. A duplicate entry of the Reload status used internally for specific weapon mechanic routing. Functions identically to the player-facing Reload, restoring Ammo stacks for weapon-based abilities.

This separate status ID exists so certain abilities can apply or track reload states independently from the standard Reload status. The dual-ID system allows the engine to differentiate between different sources of reload triggers while presenting the same effect to players. See the main Reload entry for full gameplay details.

Details

Is StackableNo
Description StackingThis Action Starts Disabled And Does Not Refresh On Its Own After Use. Meet The Condition To Refresh It.
Description Non StackingThis Action Starts Disabled And Does Not Refresh On Its Own After Use. Meet The Condition To Refresh It.
Has Negative VariantNo

Elemental Interactions

None

Removed By

None

Special Mechanics

None
Is InternalYes

Quick Facts

Type
Status Effect
Confidence
High
Verified
Mar 17, 2026
Incomplete — This entry is being expanded. Some fields may be missing.