Status Effect
Reload (Internal)
This action starts disabled and does not refresh on its own after use. Meet the condition to refresh it.
Internal engine status effect. A duplicate entry of the Reload status used internally for specific weapon mechanic routing. Functions identically to the player-facing Reload, indicating the unit needs to spend an action reloading their weapon before it can be used again, but exists as a separate status ID for ability-specific tracking.
Details
Is StackableNo
Description StackingThis Action Starts Disabled And Does Not Refresh On Its Own After Use. Meet The Condition To Refresh It.
Description Non StackingThis Action Starts Disabled And Does Not Refresh On Its Own After Use. Meet The Condition To Refresh It.
Has Negative VariantNo
Elemental Interactions
None
Removed By
None
Special Mechanics
None
Is InternalYes
Quick Facts
- Type
- Status Effect
- Confidence
- High
- Verified
- Feb 23, 2026
Incomplete — This entry is being expanded. Some fields may be missing.