Ability
Demonic Pact
Injure yourself and take an extra turn.
Demonic Pact injures the Necromancer in exchange for an extra turn for 10 mana, paying a permanent HP reduction for double the actions. Extremely powerful in fights where tempo is critical — pair it with Go Limp right before to prevent the injury if you need the extra turn without the long-term cost.
Details
Ability TypeActive
Mana Cost10
EffectInjure Yourself And Take An Extra Turn.
Is InheritableNo
Source CategoryClass
Class
Quick Facts
- Type
- Ability
- Source
- Class
- Confidence
- High
- Verified
- Feb 23, 2026
Incomplete — This entry is being expanded. Some fields may be missing.