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Ability

Demonic Pact

Injure yourself and take an extra turn.

Demonic Pact injures the Necromancer in exchange for an extra turn for 10 mana, paying a permanent HP reduction for double the actions. Extremely powerful in fights where tempo is critical — pair it with Go Limp right before to prevent the injury if you need the extra turn without the long-term cost.

Check out our complete Necromancer guide.

Details

Ability TypeActive
Mana Cost10
EffectInjure Yourself And Take An Extra Turn.
Is InheritableNo
Source CategoryClass

Quick Facts

Type
Ability
Source
Class
Confidence
High
Verified
Feb 23, 2026
Incomplete — This entry is being expanded. Some fields may be missing.