MewgenicsWiki

Ability

Go Limp

Until your next turn, you won't get injured if you're downed.

Go Limp makes the Necromancer immune to injury when downed until their next turn for 4 mana, allowing them to take a killing blow without the permanent HP reduction that normally accompanies being brought down. Use it before triggering Demonic Pact or entering a dangerous engagement where being downed is likely.

Check out our complete Necromancer guide.

Details

Ability TypeActive
Mana Cost4
EffectUntil Your Next Turn, You Won'T Get Injured If You'Re Downed.
Is InheritableNo
Source CategoryClass

Quick Facts

Type
Ability
Source
Class
Confidence
High
Verified
Feb 23, 2026
Incomplete — This entry is being expanded. Some fields may be missing.