Ability
Go Limp
Until your next turn, you won't get injured if you're downed.
Go Limp makes the Necromancer immune to injury when downed until their next turn for 4 mana, allowing them to take a killing blow without the permanent HP reduction that normally accompanies being brought down. Use it before triggering Demonic Pact or entering a dangerous engagement where being downed is likely.
Details
Ability TypeActive
Mana Cost4
EffectUntil Your Next Turn, You Won'T Get Injured If You'Re Downed.
Is InheritableNo
Source CategoryClass
Class
Quick Facts
- Type
- Ability
- Source
- Class
- Confidence
- High
- Verified
- Feb 23, 2026
Incomplete — This entry is being expanded. Some fields may be missing.