Ability
Juiced
Your movement range is doubled until the end of the turn.
Doubles your movement range for the rest of the turn — lets high-Strength Fighters rapidly cross the map to engage or disengage, and pairs well with Berserk to maximize both offense and board coverage in a single turn.
Details
Quick Facts
- Type
- Ability
- Source
- Class
- Confidence
- High
- Verified
- Feb 23, 2026
Incomplete — This entry is being expanded. Some fields may be missing.