MewgenicsWiki

Ability

Stake Out

End your turn. On your next turn, ranged abilities deal double damage (only castable as first action)

Stake Out ends the Hunter's turn immediately but doubles the damage of all ranged abilities on the following turn, a massive offense multiplier for turns when you have powerful shots lined up. It must be the first action taken, which means committing fully to a defensive setup and then unleashing doubled damage next round.

Check out our complete Hunter guide.

Details

Ability TypeActive
EffectEnd Your Turn. On Your Next Turn, Ranged Abilities Deal Double Damage (Only Castable As First Action)

Class

Is InheritableYes
Source CategoryClass

Quick Facts

Type
Ability
Source
Class
Confidence
High
Verified
Feb 22, 2026
Incomplete — This entry is being expanded. Some fields may be missing.