Ability
Trip
Immobilize a unit in range 4.
Immobilizes a unit within 4 tiles for 4 mana, locking it in place so allies can pile on damage or you can reposition safely — effective crowd control against fast or high-priority targets that you can't reach with a basic attack.
Details
Ability TypeActive
Mana Cost4
EffectImmobilize A Unit In Range 4.
Is InheritableNo
Damage Amount0
ElementRanged
Source CategoryClass
Class
Quick Facts
- Type
- Ability
- Source
- Class
- Confidence
- High
- Verified
- Feb 23, 2026
Incomplete — This entry is being expanded. Some fields may be missing.