MewgenicsWiki

Boss

Hitler

Hitler (this variant) is an adventure boss encountered in The Future during Act 2, commonly known as Hitler II. He is the cybernetically enhanced head of a Hitler clone housed inside a jar,…

Hitler (this variant) is an adventure boss encountered in The Future during Act 2, commonly known as Hitler II. He is the cybernetically enhanced head of a Hitler clone housed inside a jar, combining biological remnants with advanced technology. The fight is a two-phase boss encounter that tests both add management and direct combat skills, with the first phase focusing on preventing a clone snowball and the second introducing mech-based combat pressure.

Phase 1 revolves around stopping clone propagation from fetuses that Hitler II spawns. If left unchecked, these clones multiply and overwhelm the battlefield, creating an exponential difficulty spike. The priority is eliminating spawned fetuses before they mature into additional threats. Phase 2 adds mech pressure with ranged executions and a line-of-sight nuke finisher, dramatically increasing the direct combat threat from the boss itself. The pistol attacks require careful positioning to avoid line-of-sight exposure.

On defeat, Hitler II can drop Hitler's Pistol (Weapon) and Hitler's Mustache (Face), which grants Permanent Madness and allows you to take 2 extra turns at the start of each round, making it one of the most powerful face accessories in the game despite its drawback. Defeating Hitler II is required to progress through The Future and eventually reach Act 3 content.

Details

Hit Points200

Quick Facts

Type
Boss
Confidence
High
Verified
Mar 17, 2026