Boss
Trampy
Junkyard miniboss (details to be verified).
Trampy is an Act 1 Junkyard mini-boss with 99 HP, a scraggly vagrant-type cat who serves as the area's mid-run gate before the more demanding Chubs 'n' Nubs encounter. While not the most mechanically complex boss in the game, Trampy has enough bulk and aggression to punish teams that enter the fight under-leveled or without a proper healing plan. He appears as a disheveled, rough-looking stray who fits the Junkyard's aesthetic of scavenged chaos.
Trampy's combat style is straightforward but punishing. He hits hard with basic attacks and can close distance quickly, making him dangerous for fragile backline cats that rely on staying at range. His damage output is consistent rather than bursty, which means the fight becomes a war of attrition if your team lacks sufficient healing or damage reduction. Teams that try to rush him down without managing their health will find themselves overwhelmed, especially if they spent too many resources on the earlier Junkyard encounters.
The best approach to Trampy is to treat him as a resource management check. Bring a Cleric or ensure you have healing items stockpiled from earlier rooms. A Tank can absorb his attacks while your damage dealers work him down from safe positions. Clear Trampy efficiently to preserve your team's health and ability charges for the Chubs 'n' Nubs fight that follows, which is significantly harder. Trampy rewards players who pace themselves through The Junkyard rather than burning everything on trash encounters.
Details
Location
Strategy Guide
Quick Facts
- Type
- Boss
- Confidence
- High
- Verified
- Mar 17, 2026