MewgenicsWiki

Disorder

Dyslexia

Affects reading abilities but enhances spatial awareness. Swaps sixes/nines and fives/threes in damage numbers and ability costs — can be exploited strategically.

Dyslexia affects reading abilities but enhances spatial awareness, imposing INT -1 while potentially swapping specific numbers in damage calculations and ability costs. The description mentions swapping sixes and nines, and fives and threes, in damage numbers and ability costs, which can be exploited strategically. This number-swapping mechanic can make certain abilities cheaper or more expensive than intended.

Dyslexia is heritable and belongs to the birth defect category. It can pass from parent to kitten through breeding, with inbreeding increasing birth defect rates. It can also be acquired through events or applied with a Disorder Syringe from the Organ Grinder. The INT -1 penalty reduces Intelligence, which affects spell power and mana pool. The number-swapping mechanic is unique to Dyslexia and does not appear on any other disorder.

Strategically, Dyslexia can be exploited by choosing abilities with costs that become cheaper when their digits are swapped. An ability costing 6 mana would cost 9, but one costing 9 would cost 6. Similarly, 5 becomes 3 and 3 becomes 5. This creates a puzzle where you select abilities whose swapped costs are favorable. The INT -1 penalty is minor and manageable. For players willing to optimize around the number swaps, Dyslexia can actually be advantageous.

Details

EffectAffects Reading Abilities But Enhances Spatial Awareness. Swaps Sixes/Nines And Fives/Threes In Damage Numbers And Ability Costs — Can Be Exploited Strategically.
PenaltyINT -1
Is HeritableYes

Quick Facts

Type
Disorder
Confidence
High
Verified
Mar 17, 2026
Incomplete — This entry is being expanded. Some fields may be missing.