MewgenicsWiki

Item

Dirty Bionic Armor

Very Rare

A salvaged cyborg chestpiece that's seen better days, but still packs a serious stat line. Dirty Bionic Armor grants +4 SPD — one of the highest speed bonuses on any single item — alongside Mana Regen and Health Regen, letting the wearer recover both resources passively each turn. The Metal tag may also interact with abilities or mutations that key off Metal units. The trade-off for all this sustain and speed is the 'dirty' condition, suggesting some mechanical drawback, but for cats who can absorb it, the throughput gain is substantial.

SPD +4 dramatically improves turn order, letting the wearer act significantly more often relative to enemies and allies. AddManaRegen and HealthRegenUp both provide passive recovery each turn, meaning the wearer steadily regenerates HP and mana without spending actions on healing. This combination of high speed and dual regen makes the wearer a highly self-sufficient unit who acts frequently and sustains independently. The Metal tag enables cyborg-build synergies.

One of the strongest neck items for action economy — SPD +4 means acting before most enemies most of the time. Best on casters who benefit from both mana regen (to sustain spell use) and speed (to cast before enemies can interrupt). The Metal tag synergizes with Robo Arm (Metal + Quivered neck) builds if available. As a very_rare item, prioritize equipping it on the character who benefits most from speed — typically SPD-dependent builds like assassins, casters, or support units who need to act early.

Details

CategoryNeck Armor
StatsSPD +4
Special EffectPassives: AddManaRegen, HealthRegenUp, Metal
RarityVery Rare

Quick Facts

Type
Item
Confidence
Medium
Verified
Mar 18, 2026