MewgenicsWiki

Item

Strong Magnet

Uncommon

An uncommon utility weapon with 6-tile range that pulls targets toward you: pickups come all the way, while other units are dragged 2 tiles closer. It also applies an Electric element pulse to the target and all 4 adjacent tiles, dealing 1 damage if the pull path is blocked. Synergizes well with traps and water attacks that punish adjacent positioning. Two important caveats: it cannot be used on multi-tile enemies like Spinnerette, and using it on a target within 2 tiles will pull you toward them instead.

The Electric pulse on adjacent tiles creates a small AoE electric effect centered on the target, which can chain damage in groups and interacts with any Electric-weakness enemies or water tiles (which conduct electricity). The 2-tile pull is reliable for closing distance, and the pull-you-toward-them reversal at close range is an important pitfall to remember — don't use it on adjacent enemies unless intentional.

Best in builds that want to drag enemies into melee range, traps, or water-covered tiles. The item pickup range makes it excellent for safely looting dangerous areas. Pairs particularly well with Bear Traps — set traps, then drag enemies onto them with the magnet from a safe distance. Avoid against Spinnerette and other multi-tile bosses where it simply won't work.

Details

CategoryWeapon
Special EffectAbility: Wp StrongMagnet
RarityUncommon

Quick Facts

Type
Item
Confidence
High
Verified
Mar 17, 2026