Status Effect
Bounty (Internal)
Takes 25% extra damage. If killed, gain {stacks} coins.
Internal engine status effect. A duplicate entry of the Bounty status used internally for specific mechanic routing. Functions identically to the player-facing Bounty, marking a target to drop extra rewards when defeated, but exists as a separate status ID so certain abilities can apply or track bounties independently.
Details
Is StackableYes
Description StackingTakes 25% Extra Damage. If Killed, Gain {Stacks} Coins.
Description Non StackingTakes 25% Extra Damage. If Killed, Gain Coins.
Has Negative VariantNo
Elemental Interactions
None
Removed By
None
Special Mechanics
None
Is InternalYes
Quick Facts
- Type
- Status Effect
- Confidence
- High
- Verified
- Feb 23, 2026
Incomplete — This entry is being expanded. Some fields may be missing.