MewgenicsWiki

Status Effect

Bounty (Internal)

Takes 25% extra damage. If killed, gain {stacks} coins.

Internal engine status effect. A duplicate entry of the Bounty status used internally for specific mechanic routing. Functions identically to the player-facing Bounty, marking a target to drop extra rewards when defeated, but exists as a separate status ID so certain abilities can apply or track bounties independently.

Details

Is StackableYes
Description StackingTakes 25% Extra Damage. If Killed, Gain {Stacks} Coins.
Description Non StackingTakes 25% Extra Damage. If Killed, Gain Coins.
Has Negative VariantNo

Elemental Interactions

None

Removed By

None

Special Mechanics

None
Is InternalYes

Quick Facts

Type
Status Effect
Confidence
High
Verified
Feb 23, 2026
Incomplete — This entry is being expanded. Some fields may be missing.