MewgenicsWiki

Status Effect

Bounty

Hunted by the bounty hunter.

Bounty is a debuff that causes the afflicted unit to take 25% extra damage from all sources. When the unit with Bounty is killed, the killer gains coins as a reward. This dual mechanic makes Bounty both a damage amplifier and an economic incentive, encouraging players to prioritize bounty targets for both tactical and resource advantages.

The 25% damage increase from Bounty stacks multiplicatively with other damage modifiers, making bounty targets notably easier to kill. This damage amplification applies to all sources, including physical attacks, magic damage, and damage-over-time effects. The coin reward on kill provides economic benefit that can fund item purchases and upgrades between encounters, adding a meta-game incentive beyond the immediate combat advantage.

Bounty is applied through event mechanics and certain abilities. When multiple enemies have Bounty, prioritizing them accelerates both the fight (through the damage bonus) and your economic progression (through the coin rewards). The Stat Bounty variant works differently, granting All Stats Up to the killer instead of coins. Bounty is persistent and does not decay, remaining on the target until they are killed or the debuff is cleansed.

Details

Is StackableYes
Description StackingHunted By The Bounty Hunter.
Has Negative VariantNo

Elemental Interactions

None

Removed By

None

Special Mechanics

None
Is InternalNo

Quick Facts

Type
Status Effect
Confidence
High
Verified
Mar 17, 2026