MewgenicsWiki

Status Effect

Lifesteal (Internal)

The next {stacks} basic attacks you do heal you for the amount of health damage they inflict.

Internal engine status effect. A duplicate entry of the Lifesteal status used internally for specific ability routing. Functions identically to the player-facing Lifesteal, healing the unit for health damage dealt with basic attacks.

This separate status ID exists so certain abilities can grant or track lifesteal independently from the standard Lifesteal status. The dual-ID system allows the engine to differentiate between different sources of lifesteal while presenting the same effect to players. See the main Lifesteal entry for complete gameplay details on how lifesteal mechanics work.

Details

Is StackableYes
Description StackingThe Next {Stacks} Basic Attacks You Do Heal You For The Amount Of Health Damage They Inflict.
Description Non StackingYour Next Basic Attack Heals You For The Amount Of Health Damage It Inflicts.
Has Negative VariantNo

Elemental Interactions

None

Removed By

None

Special Mechanics

None
Is InternalYes

Quick Facts

Type
Status Effect
Confidence
High
Verified
Mar 17, 2026
Incomplete — This entry is being expanded. Some fields may be missing.