Status Effect
Lifesteal (Internal)
The next {stacks} basic attacks you do heal you for the amount of health damage they inflict.
Internal engine status effect. A duplicate entry of the Lifesteal status used internally for specific ability routing. Functions identically to the player-facing Lifesteal, healing the unit for a portion of damage dealt, but exists as a separate status ID so certain abilities can grant or track lifesteal independently.
Details
Is StackableYes
Description StackingThe Next {Stacks} Basic Attacks You Do Heal You For The Amount Of Health Damage They Inflict.
Description Non StackingYour Next Basic Attack Heals You For The Amount Of Health Damage It Inflicts.
Has Negative VariantNo
Elemental Interactions
None
Removed By
None
Special Mechanics
None
Is InternalYes
Quick Facts
- Type
- Status Effect
- Confidence
- High
- Verified
- Feb 23, 2026
Incomplete — This entry is being expanded. Some fields may be missing.