

Overview
Chubs ‘n’ Nubs is the final boss of The Junkyard, a pair of blind dogs that fight together. Fighting two bosses simultaneously is the central challenge: splitting your attention between two targets means neither dies quickly, and both deal poison-inflicting attacks that stack debuffs on your cats. Understanding target priority and bringing poison cleanse changes this fight from a war of attrition into a manageable two-phase encounter.
Key Mechanics
Two-Target Fight
Chubs and Nubs are separate enemies that must both be defeated. Because they are blind, they rely on sound and proximity cues rather than line-of-sight. Ranged attackers are less likely to attract their attention than melee cats standing adjacent.
Poison Attacks
Both dogs can inflict poison with their bites. Poison accumulates quickly in a two-target fight because both sources proc independently. Without a cleanse, a cat that gets bitten by both Chubs and Nubs in the same round will spend several turns burning health.
Target Priority
Focus Nubs first. Nubs has lower HP and dies faster, immediately removing one source of poison from the fight. Splitting damage evenly between both dogs extends the duration of the two-target phase and maximises total poison damage to your party.
Recommended Team Composition
At least one cat with a poison cleanse or status cure is essential. A Cleric or any class with a purge ability can prevent the poison stacking from becoming unmanageable. Ranged attackers benefit from the blind mechanic since they can deal damage from tiles the dogs are not aware of.
Step-by-Step Strategy
1. Open with ranged damage on Nubs. Keep melee cats away until you have established a safe attacking position.
2. Use poison cleanse on any cat that takes two or more poison stacks. Let single-stack poison expire naturally if your healer needs to do something more critical.
3. Once Nubs is down, commit full damage to Chubs. The fight becomes much simpler with only one poison source.
4. At low HP, Chubs may become more aggressive. Finish with your highest-damage abilities rather than conserving for a final phase that does not exist.