Status Effect
Poison
Takes {stacks} damage at the start of each of its turns. Incoming healing is less effective but cures 1 Poison.
Poison is a stackable damage-over-time debuff that deals toxic damage at the end of each turn. It is commonly applied by mutant enemies, toxic terrain tiles, and poison-themed abilities. Like Burn and Bleed, Poison stacks increase the damage per tick, and multiple sources can pile stacks on quickly in areas with heavy poison presence.
Poison is most prevalent in The Lab and other areas with chemical or biological hazards. Some enemies have passive poison auras that apply stacks to nearby cats each turn, making melee-heavy teams particularly vulnerable. Earth-element abilities tend to be effective against poison-type enemies, and cleanse effects can remove Poison stacks before they become lethal.
Being downed while Poison is active results in the Poisoned injury, which permanently reduces both CON and INT by 1. This dual-stat penalty makes Poison one of the more dangerous DoTs to leave unchecked, especially on hybrid cats that need both survivability and spellcasting power. Carrying poison resistance or cleanse tools is essential for late-game areas where Poison sources are abundant.
Details
Elemental Interactions
Removed By
Special Mechanics
| Mechanic |
|---|
| Ignores Armor and Holy Shield |
| Reduces healing received |
Quick Facts
- Type
- Status Effect
- Confidence
- High
- Verified
- Feb 23, 2026