MewgenicsWiki

Status Effect

Poison

Takes {stacks} damage at the start of each of its turns. Incoming healing is less effective but cures 1 Poison.

Poison is a stackable damage-over-time debuff that deals toxic damage at the end of each turn. It is commonly applied by mutant enemies, toxic terrain tiles, and poison-themed abilities. Like Burn and Bleed, Poison stacks increase the damage per tick, and multiple sources can pile stacks on quickly in areas with heavy poison presence.

Poison is most prevalent in The Lab and other areas with chemical or biological hazards. Some enemies have passive poison auras that apply stacks to nearby cats each turn, making melee-heavy teams particularly vulnerable. Earth-element abilities tend to be effective against poison-type enemies, and cleanse effects can remove Poison stacks before they become lethal.

Being downed while Poison is active results in the Poisoned injury, which permanently reduces both CON and INT by 1. This dual-stat penalty makes Poison one of the more dangerous DoTs to leave unchecked, especially on hybrid cats that need both survivability and spellcasting power. Carrying poison resistance or cleanse tools is essential for late-game areas where Poison sources are abundant.

Details

Is StackableYes
Description StackingTakes {Stacks} Damage At The Start Of Each Of Its Turns. Incoming Healing Is Less Effective But Cures 1 Poison.
Description Non StackingTakes Damage At The Start Of Every Turn. Incoming Healing Is Less Effective But Cures 1 Poison.
Has Negative VariantNo
CategoryDot
Damage Per Stack1

Elemental Interactions

None
Injury If DownedPoisoned: −1 CON, −1 INT
Is DebuffYes

Removed By

None

Special Mechanics

Mechanic
Ignores Armor and Holy Shield
Reduces healing received
StackingStacks; Healing Removes 1 Stack
TimingEnd Of Turn
Is InternalNo

Quick Facts

Type
Status Effect
Confidence
High
Verified
Feb 23, 2026
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