Status Effect
Bleed
Takes {stacks} damage at the end of the round, then increase Bleed by 1.
Bleed is a stackable damage-over-time debuff that causes the afflicted unit to lose HP at the end of each turn. It is one of the most widespread DoT effects in Mewgenics, applied by a huge variety of slashing and piercing attacks from both enemies and player abilities. Bleed stacks escalate quickly in prolonged fights, making it a serious attrition threat.
Several builds and disorders interact with Bleed in unique ways. The Deep Cut disorder inflicts self-Bleed but grants the Bloodzerk ability, turning blood loss into bonus damage. The Anemia disorder generates Charge from Bleed damage taken. Being downed while Bleed is active results in the Exsanguinated injury, which permanently reduces both STR and DEX by 1, making it one of the most punishing status-injury combinations.
Bleed can be cleansed by healing effects or specific removal abilities. Cats heading into fights with heavy Bleed pressure should carry some form of cleanse or sustain to prevent stacks from spiraling out of control, especially if they have the Deep Cut disorder already applying self-Bleed on top of enemy sources.
Details
Quick Facts
- Type
- Status Effect
- Confidence
- High
- Verified
- Feb 23, 2026