MewgenicsWiki

Ability

Eureka!

Gain +3 Tech and Madness 1.

Yields +3 Tech like its base version but immediately inflicts Madness 1 as a tradeoff. The Tech gain is worth it for committed Tech-scaling builds, but the Madness can cause unpredictable behavior — manage it with cleansing items or accept the risk.

Check out our complete Tinkerer guide.

Details

Ability TypeActive
Mana Cost5
EffectGain +3 Tech And Madness 1.
Is InheritableNo
Source CategoryClass

Quick Facts

Type
Ability
Source
Class
Confidence
High
Verified
Feb 23, 2026
Incomplete — This entry is being expanded. Some fields may be missing.