Disorder
Hypomania
Start each battle with 3 bonus turns, then never take a turn.
Hypomania gives your cat 3 bonus turns at the start of each battle, followed by never taking another turn for the rest of the fight. This is an extreme front-loaded disorder that lets you take 3 consecutive actions before anyone else moves, but then your cat becomes permanently inactive. Those 3 turns must count for everything, as the cat is essentially dead weight after the opening burst.
Hypomania is heritable and can pass from parent to kitten through breeding. It can also be acquired through events or applied with a Disorder Syringe from the Organ Grinder. The 3 bonus turns happen before any other unit acts, giving you complete control of the opening phase. You can cast 3 spells, set up positioning, buff allies, or try to eliminate key threats before the battle even begins. After those turns, however, the cat stands idle for the remainder.
Strategically, Hypomania is best on burst-damage cats that can eliminate all threats within 3 turns. Alpha-strike casters with high-damage spells can potentially end battles before the enemy gets a turn. It also works on support cats that apply their most important buffs in the opening turns and then do not need to act further. Hypomania is terrible on sustained-damage or tank builds that need to act every turn. Pairing it with Phony (full mana at battle start) maximizes the impact of those 3 burst turns by ensuring mana is available for expensive spells.
Details
Quick Facts
- Type
- Disorder
- Confidence
- High
- Verified
- Mar 17, 2026