Enemy
Alice
Alice is a mini-boss found in The Lab (Act 3, Chapter 1) who resembles the Psychic class. On each of her turns she fires a line-of-sight psychic choke attack that inflicts Bruise on a target. Her…
Alice is a mini-boss found in The Lab (Act 3, Chapter 1) who resembles the Psychic class. On each of her turns she fires a line-of-sight psychic choke attack that inflicts Bruise on a target. Her defining reactive mechanic: any enemy that casts a spell is immediately knocked back 10 tiles away from her, regardless of what the spell was or who cast it. This makes spell-heavy classes extremely risky to use in her encounter.
Builds centered on basic attacks — Fighter, Tank, Monk — are well-suited for Alice since they avoid triggering her knockback entirely. Psychic Ping combos are particularly costly since Alice will respond to every ping in the chain, trading HP at an unsustainable rate. The priority is to avoid using spells while dealing steady non-spell damage.
Details
Stats
- Str
- 5
- Dex
- 5
- Con
- 5
- Int
- 5
- Spd
- 5
- Cha
- 5
Quick Facts
- Type
- Enemy
- Confidence
- High
- Verified
- Feb 23, 2026