MewgenicsWiki

Enemy

Krughead

Movement: 5

Krughead is a 6 HP enemy with a jar affixed to its head, internally identified as "JarHead." Despite its low health pool, the Krughead's real danger lies in its command abilities rather than its personal combat power. It uses JarHeadOrder to issue commands to nearby enemies, buffing or directing allied units to coordinate their attacks more effectively.

The Krughead's ability to issue orders makes it a force multiplier in mixed encounters. While it poses minimal direct threat on its own, the buffs and coordination it provides to nearby enemies can dramatically increase the overall danger level of an encounter. Every turn it survives is a turn where other enemies become more effective, creating compounding pressure on the player's party.

Krughead should be treated as a priority target in any encounter where it appears alongside other enemies. Its 6 HP makes it fragile enough to eliminate in one or two hits, and removing it early prevents the cascading buff effects that make other enemies harder to deal with. If you cannot reach the Krughead immediately, consider using displacement or knockback abilities to isolate it from the enemies it is commanding, reducing the effectiveness of its orders.

Details

BehaviorMovement: 5
AffinityAcid

Locations

Hit Points6
Special AbilitiesMove: DefaultMove. Attack: BasicMelee. Spells: JarHeadOrder
Enemy TypeEnemy

Stats

Str
3
Dex
5
Con
5
Int
5
Spd
5
Cha
5

Quick Facts

Type
Enemy
Confidence
High
Verified
Mar 17, 2026
Incomplete — This entry is being expanded. Some fields may be missing.