Item
Battery
Uncommon
An uncommon ranged weapon with 3–6 uses that deals 2 magic electric damage to a target within 3 tiles and has a 10% chance to inflict Stun. The electric damage type may interact with metal conductors — enemies or allies wearing Metal-status gear. The Stun proc is unreliable but valuable when it lands, skipping the target's next turn entirely.
The magic electric damage type bypasses physical armor, making it more consistent against highly armored enemies than physical weapons. On wet tiles, electric attacks can potentially chain to adjacent targets. The 10% Stun rate means over 3-6 shots you'll land roughly 0-1 Stuns on average — it's a bonus rather than something to rely on, but the Stun value when it triggers is significant.
A low-commitment ranged option for builds that want electric damage without committing to electric-focused gear. The modest damage and short range (3 tiles) keep it from being a primary weapon, but the magic damage type and occasional Stun give it utility above common-rarity alternatives. Best used when facing armored enemies that resist physical weapons.
Details
Quick Facts
- Type
- Item
- Confidence
- High
- Verified
- Mar 17, 2026