MewgenicsWiki

Status Effect

Stun

Skip the next {stacks} turns.

Stun is a control debuff that prevents the afflicted unit from taking any action for one turn. It is one of the most powerful single-turn disables in the game, completely removing a unit from the turn cycle. Stun is applied by various impact-based attacks, certain abilities, and some terrain interactions.

Because Stun wastes an entire turn, it is disproportionately effective against slow, high-damage units that rely on each action. Getting a key enemy stunned at the right moment can swing a fight dramatically. Conversely, having your own cat stunned during a critical turn can be devastating. Stun resistance and immunity effects are highly valuable in fights where Stun-applying enemies are present.

Details

Is StackableYes
Description StackingSkip The Next {Stacks} Turns.
Description Non StackingSkip The Next Turn.
Has Negative VariantNo
CategoryControl
Duration1 Turn

Elemental Interactions

None
Is DebuffYes

Removed By

None

Special Mechanics

None
Is InternalNo

Quick Facts

Type
Status Effect
Confidence
High
Verified
Feb 23, 2026
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