MewgenicsWiki

Status Effect

Freeze

Cannot take damage. Unfreezes at the start of its turn.

Freeze is a status effect that locks the afflicted unit in ice, preventing all actions and movement. Freeze functions similarly to Petrify as a multi-turn hard disable, but it is tied to ice-element damage and has specific elemental interactions. Fire-element attacks can thaw frozen units, while additional ice attacks may extend the freeze duration.

Freeze is the signature hazard of The Ice Age and other cold-themed areas, where ice terrain tiles and frost enemies can apply it frequently. Fire-element abilities are the natural counter, both for thawing frozen allies and for dealing bonus damage to ice-type enemies. Cats entering cold areas should either carry fire abilities or have high enough resistance to avoid being frozen in the first place. The Frozen status can also result from the Wet status interacting with ice attacks, creating a dangerous chain where a wet cat is instantly frozen by even minor cold damage.

Details

Is StackableNo
Description StackingCannot Take Damage. Unfreezes At The Start Of Its Turn.
Description Non StackingCannot Take Damage. Unfreezes At The Start Of Its Turn.
Has Negative VariantNo

Elemental Interactions

None

Removed By

None

Special Mechanics

None
Is InternalNo

Quick Facts

Type
Status Effect
Confidence
High
Verified
Feb 23, 2026
Stub — This entry is being expanded. Some fields may be missing.