Status Effect
Slow
Movement range is reduced to 2 for the next {stacks} turns. Takes its turn later.
Slow is a control debuff that reduces the afflicted unit's movement range and pushes it later in the turn order. Unlike Stun, Slow does not prevent actions entirely but significantly limits positioning options and delays when the unit acts each round.
Slow is particularly punishing for melee cats that need to close distance to deal damage. A slowed melee fighter may spend multiple turns walking toward enemies without ever reaching attack range, effectively removing it from the fight through positioning denial rather than a hard disable. Slow is common in ice-themed areas like The Ice Age, where Freeze and Slow effects dominate the hazard pool. Ranged or stationary builds feel less impact from Slow, since their effectiveness depends less on movement.
Details
Elemental Interactions
Removed By
Special Mechanics
| Mechanic |
|---|
| Also affects turn order |
Quick Facts
- Type
- Status Effect
- Confidence
- High
- Verified
- Feb 23, 2026