MewgenicsWiki

Status Effect

Slow

Movement range is reduced to 2 for the next {stacks} turns. Takes its turn later.

Slow is a control debuff that reduces the afflicted unit's movement range and pushes it later in the turn order. Unlike Stun, Slow does not prevent actions entirely but significantly limits positioning options and delays when the unit acts each round.

Slow is particularly punishing for melee cats that need to close distance to deal damage. A slowed melee fighter may spend multiple turns walking toward enemies without ever reaching attack range, effectively removing it from the fight through positioning denial rather than a hard disable. Slow is common in ice-themed areas like The Ice Age, where Freeze and Slow effects dominate the hazard pool. Ranged or stationary builds feel less impact from Slow, since their effectiveness depends less on movement.

Details

Is StackableYes
Description StackingMovement Range Is Reduced To 2 For The Next {Stacks} Turns. Takes Its Turn Later.
Description Non StackingMovement Range Is Reduced To 2. Takes Its Turn Later.
Has Negative VariantYes
CategoryControl
Duration1 Turn Per Stack

Elemental Interactions

None
Is DebuffYes

Removed By

None

Special Mechanics

Mechanic
Also affects turn order
Is InternalNo

Quick Facts

Type
Status Effect
Confidence
High
Verified
Feb 23, 2026
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