Item
Lunch Box
Uncommon
An uncommon consumable that starts with 0 uses and builds charges by absorbing food pickups — whenever you pick up a food item, it adds one use to the Lunch Box instead of applying the food's normal effect. Each use heals 5 HP. The tradeoff is giving up direct food healing in exchange for stockpiling controlled heals for later. Best in environments with frequent food drops where you want to bank recovery for harder fights ahead.
Details
Quick Facts
- Type
- Item
- Confidence
- High
- Verified
- Feb 28, 2026