Item
Scrubs
Uncommon
Medical scrubs worn around the neck. BoostReceivedHealing amplifies every point of healing the wearer receives — making healer support, regeneration items, and self-heal abilities significantly more effective. Distinct from Bandages' MultiplyReceivedHealing in name only; both serve the same role as a force multiplier for sustain builds. A reliable uncommon neck piece for any run where incoming heals matter.
BoostReceivedHealing applies a percentage multiplier to all incoming healing, whether from ally abilities, items, HealthRegenUp effects, or self-heals. Even modest healing sources become meaningfully effective when boosted. The amplification scales with the base heal amount — larger heals are improved more in absolute terms. In combination with HealthRegenUp items (Water Feeder, Glowing Pelt, Dirty Bionic Armor), the regen rate compounds into substantial per-turn recovery.
Strongest on characters who receive regular healing — either from dedicated healers in the party, from self-heal abilities, or from regen items. As an uncommon, it's reasonably accessible early in a run, making it a solid early investment for sustain-focused builds. The neck slot is competitive, but for builds that depend on healing, Scrubs can outperform more flashy rare options. Stack with Water Feeder or Dirty Bionic Armor in other slots to amplify the combined regen output.
Details
Item Sets
Quick Facts
- Type
- Item
- Confidence
- Medium
- Verified
- Mar 18, 2026