Item
Snack
A single-use consumable that heals 12 HP. A mid-range heal — more than the Eyeball, less than Cat Food. Useful as a quick mid-battle recovery or for topping off before a difficult encounter. Doubles…
A single-use consumable that heals 12 HP. A mid-range heal — more than the Eyeball, less than Cat Food. Useful as a quick mid-battle recovery or for topping off before a difficult encounter. Doubles to 24 HP with the Stomach trinket.
At 12 HP, Snack sits in a reliable middle-ground among healing consumables. It's significant enough to recover from moderate damage without fully restoring a heavily injured cat. Being a single-use item, timing matters — used reactively in combat it can keep a cat alive through a dangerous burst, while used proactively before encounters it ensures the cat enters at full or near-full HP. The Stomach trinket doubling the healing to 24 HP makes it one of the strongest single-use heals in the game.
Snack is a dependable item for any build that benefits from sustain and lacks passive healing sources. Assign it to frontline cats or fragile specialists that are likely to take damage but need to remain operational. Pair with Stomach for the doubled value if your build has the slot available. Against predictable high-damage encounters like bosses, holding a Snack in reserve as a clutch heal can mean the difference between surviving a dangerous turn and losing a key cat.
Quick Facts
- Type
- Item
- Confidence
- High
- Verified
- Mar 18, 2026