MewgenicsWiki

Item

Stun Gun

Uncommon

An uncommon electric melee weapon dealing 5 damage with a 50% chance to inflict Stun. The high proc rate makes Stun reliable enough to plan around — Stun skips the target's turn entirely, making it excellent for interrupting dangerous enemies before they act. The catch is durability: only 2-4 uses means it won't last long. Best saved for threatening enemies where skipping their turn is worth the charge.

A 50% Stun rate with 5 damage makes the Stun Gun one of the most efficient Stun weapons per use at uncommon rarity. Statistically, 2 out of every 4 uses will Stun, and with only 2-4 total uses, landing at least one Stun per fight is highly likely. The electric damage type may also interact with water tiles or electric-conductive gear for additional chip damage to adjacent targets.

Ideal for saving for the most dangerous enemy in an encounter and using all charges to land a guaranteed Stun on at least one hit. Works well as a secondary weapon on builds that want reliable CC without committing to a full CC-focused weapon. The limited durability makes it a high-value burst option rather than a sustained damage source.

Details

CategoryWeapon
StatsDurability: 2-4
Special EffectAbility: Wp StunGun
RarityUncommon

Quick Facts

Type
Item
Confidence
High
Verified
Mar 17, 2026