Passive
Thick Skull
Thick Skull is a Fighter passive that forces all injuries you sustain to become Concussion s instead of random stat penalties. Tier 1 grants 3 Shield per Concussion (up to 10 stacks), and Tier 2…
Thick Skull is a Fighter passive that forces all injuries you sustain to become Concussions instead of random stat penalties. Tier 1 grants 3 Shield per Concussion (up to 10 stacks), and Tier 2 adds +1 Strength per Concussion on top of that. This turns injury from a liability into a predictable build path. Check out our Thick Skull and Concussion synergy guide for advanced strategies.
Check out our complete Fighter guide.
Details
Class
Tiers
| Tier Level | Effect | Passive Effects |
|---|---|---|
| 1 | All injuries you get are Concussions. | ForceSpecificInjury: int; StatusPerInjury: {"injury":"int","cap":10,"Shield":3} |
| 2 | All injuries you get are Concussions. | ForceSpecificInjury: int; StatusPerInjury: {"injury":"int","cap":10,"Shield":3,"StrengthUp":1} |
Quick Facts
- Type
- Passive
- Confidence
- High
- Verified
- Feb 23, 2026
Stub — This entry is being expanded. Some fields may be missing.