MewgenicsWiki

Passive

Thick Skull

Thick Skull is a Fighter passive that forces all injuries you sustain to become Concussion s instead of random stat penalties. Tier 1 grants 3 Shield per Concussion (up to 10 stacks), and Tier 2…

Thick Skull is a Fighter passive that forces all injuries you sustain to become Concussions instead of random stat penalties. Tier 1 grants 3 Shield per Concussion (up to 10 stacks), and Tier 2 adds +1 Strength per Concussion on top of that. This turns injury from a liability into a predictable build path. Check out our Thick Skull and Concussion synergy guide for advanced strategies.

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Details

Class

Tiers

Tier LevelEffectPassive Effects
1All injuries you get are Concussions.ForceSpecificInjury: int; StatusPerInjury: {"injury":"int","cap":10,"Shield":3}
2All injuries you get are Concussions.ForceSpecificInjury: int; StatusPerInjury: {"injury":"int","cap":10,"Shield":3,"StrengthUp":1}

Quick Facts

Type
Passive
Confidence
High
Verified
Feb 23, 2026
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