MewgenicsWiki

Status Effect

Doomed (Internal)

Ticks down at the end of your turn. When it hits 0, Die.

Internal engine status effect. A duplicate entry of the Doomed status used internally for specific mechanic interactions. Functions identically to the player-facing Doomed, which kills the unit when the countdown reaches zero.

This separate status ID exists so certain abilities can apply or track doom timers independently from the standard Doomed status. The dual-ID system allows the engine to differentiate between different sources of Doomed while presenting the same lethal countdown to players. See the main Doomed entry for complete gameplay details on the countdown mechanic and how to counter it.

Details

Is StackableNo
Description StackingTicks Down At The End Of Your Turn. When It Hits 0, Die.
Description Non StackingTicks Down At The End Of Your Turn. When It Hits 0, Die.
Has Negative VariantNo
CategorySpecial

Elemental Interactions

None
Is DebuffYes

Removed By

None

Special Mechanics

Mechanic
Stack count reduces 1 per turn
Unit dies instantly when Doomed reaches 0
Is InternalYes

Quick Facts

Type
Status Effect
Confidence
High
Verified
Mar 17, 2026
Incomplete — This entry is being expanded. Some fields may be missing.