Disorder
Blood Frenzy
When you kill a unit, take an extra turn with Madness.
Blood Frenzy grants your cat an extra turn with Madness whenever it kills a unit. The extra turn lets the cat act immediately after the kill, but the Madness means it attacks a random target rather than following your commands. This creates a kill chain potential where each kill grants another action, though the random targeting means the follow-up attack might hit an ally or a low-priority enemy.
Blood Frenzy is heritable and can pass from parent to kitten through breeding. It can also be acquired through events or applied with a Disorder Syringe from the Organ Grinder. The kill trigger rewards aggressive, damage-heavy play by granting bonus actions. If the Madness-controlled attack kills another unit, it triggers another frenzy turn, creating the potential for devastating kill chains in fights with multiple weak enemies.
Strategically, Blood Frenzy is best on high-damage cats that can reliably one-shot enemies to trigger the bonus turns. In battles with many weak enemies, Blood Frenzy can chain multiple kills in a single round, clearing the field rapidly. The Madness on bonus turns is the main risk, as it may target allies. Position the cat away from allies so the random Madness attacks are more likely to hit enemies. Pairing Blood Frenzy with Soulless (immune to debuffs) might prevent the Madness effect if classified as a debuff. This is one of the strongest offensive disorders for kill-focused melee builds.
Details
Quick Facts
- Type
- Disorder
- Confidence
- High
- Verified
- Mar 17, 2026