MewgenicsWiki

Disorder

Paranoia

When a unit ends its movement directly behind you, attack it and gain Fear.

Paranoia triggers when a unit ends its movement directly behind your cat, causing your cat to automatically attack the unit and then gain Fear. The automatic attack is a free offensive action that punishes enemies for flanking, but the Fear status forces your cat to run away from the source of its fear on its next turn, disrupting your positioning. This creates a defensive reflex that retaliates but then retreats.

Paranoia is heritable and can pass from parent to kitten through breeding. It can also be acquired through events or applied with a Disorder Syringe from the Organ Grinder. The trigger condition (unit ending movement behind) means Paranoia only activates when enemies flank or approach from the rear. This makes it less reliable as a defensive tool since enemies attacking from other angles will not trigger it.

Strategically, Paranoia is a mixed bag. The free attack is nice, but the Fear that follows can pull your cat out of favorable positions. Cats with Soulless (immune to debuffs) would get the free attack without gaining Fear, which would be ideal. Position your Paranoid cat with its back toward enemy approach routes to maximize trigger chances. The disorder works better on ranged cats who are already trying to maintain distance, since the Fear-induced retreat aligns with their positioning goals.

Details

EffectWhen A Unit Ends Its Movement Directly Behind You, Attack It And Gain Fear.
Is HeritableYes

Quick Facts

Type
Disorder
Confidence
High
Verified
Mar 17, 2026
Incomplete — This entry is being expanded. Some fields may be missing.