Disorder
Stinky
Adjacent units move away from you at the start of their turns.
Stinky causes adjacent units to move away from your cat at the start of their turns. This creates a passive repulsion aura that pushes both enemies and allies away from your cat each round. For enemies, this functions as a form of crowd control that prevents them from staying in melee range. For allies, it can disrupt formations by pushing support cats or tanky allies out of position.
Stinky is heritable and can pass from parent to kitten through breeding. It can also be acquired through events or applied with a Disorder Syringe from the Organ Grinder. The repulsion effect triggers at the start of each adjacent unit's turn, so it happens automatically without using any of your cat's actions. This makes it a passive crowd control tool that works even when your cat does nothing.
Strategically, Stinky is best on ranged cats that want to keep enemies away. A ranged attacker with Stinky naturally pushes melee enemies out of attack range, creating a defensive buffer zone. It pairs well with Gargantuan (immobile) by creating a zone of repulsion around a stationary cat. However, Stinky is counterproductive on melee cats that need enemies to stay adjacent for attacks. The ally-pushing effect also makes it poor in tight formations where your cats need to stay close together for buff or healing auras.
Details
Quick Facts
- Type
- Disorder
- Confidence
- High
- Verified
- Mar 17, 2026