MewgenicsWiki

Elite Buff

Mad

Mad applies the permanent Madness status to the elite enemy, making it hostile to everything on the battlefield, including its own allies. The Mad elite also gains an extra dispersed turn per round,…

Mad applies the permanent Madness status to the elite enemy, making it hostile to everything on the battlefield, including its own allies. The Mad elite also gains an extra dispersed turn per round, letting it act more frequently. When the Mad elite kills any unit (friend or foe), it gains +1 All Stats Up and heals 4 health. The enemy has a red tint and a steam particle effect, signaling its berserk state.

Mad is a double-edged elite buff. On one hand, the enemy attacks its own allies, which can thin out other enemies for you. On the other hand, each kill makes the Mad elite stronger and healthier, creating a snowball effect if it starts racking up kills against weak adds. A Mad elite in a room full of fragile enemies will quickly become a stat-stacked monster that turns its attention to your cats next. The extra turn per round means it acts more frequently than normal, accelerating both its threat and its self-buffing through kills.

Let the Mad elite fight its allies when possible, but be ready to burst it down before it accumulates too many kill buffs. If the room has many weak enemies, consider killing those enemies yourself before the Mad elite can, denying it the stat bonuses. Focus fire the Mad elite once it starts targeting your team, and try to kill it before it snowballs out of control. Crowd control effects like Tarred or root can slow its rampage. Classes with high burst damage are ideal for finishing a Mad elite before its All Stats Up stacks make it nearly unkillable.

Details

PassivesEliteParticle: FireExtinguish Steam; EliteTint: 1,0.7,0.7; ExtraDispersedTurns: 1; PermanentMadness: 1; StatusOnKill: {"AllStatsUp":1,"HealthGain":4}

Quick Facts

Type
Elite Buff
Confidence
High
Verified
Mar 17, 2026
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