MewgenicsWiki

Enemy

Butch & Tink

Movement: 2

Butch & Tink is a massive Rift miniboss with 160 HP (320 HP in Champion form) and 5 movement. Functionally a reskin of Boris, it moves one tile toward whichever unit damages it each time it is hit, tramples units in its path, and unleashes a dash attack on its final turn each round.

The reactive movement mechanic is its defining threat: every time any cat attacks Butch & Tink, it steps one tile closer to that cat. In a party of three cats all attacking, it can advance up to three tiles per turn in addition to its normal movement. This creates a dilemma where attacking aggressively accelerates its approach.

Coordinate attacks from positions your cats can immediately vacate after striking — attack and retreat each turn to prevent Butch & Tink from cornering anyone. Alternatively, accept that it will close in and build your team around tanking its tramples. At 160 HP this is a war of attrition; bringing healing sustain or life-steal to offset the trample damage is essential for the long fight.

Details

BehaviorMovement: 2

Locations

Hit Points160
Special AbilitiesMove: DefaultMove. Attack: None. Spells: TrampleDash, MoveOne
Enemy TypeEnemy

Stats

Str
5
Dex
5
Con
5
Int
5
Spd
5
Cha
5

Quick Facts

Type
Enemy
Confidence
High
Verified
Mar 17, 2026
Incomplete — This entry is being expanded. Some fields may be missing.