MewgenicsWiki

Enemy

Glowing Bear

Movement: 2

The Glowing Bear is an event mini-boss that can appear across all chapters, radiating an eerie, supernatural light. Despite its unusual appearance, it is a straightforward threat: 100 HP, slow Movement 2, and a powerful BasicBigMelee attack that deals heavy damage in melee range. Its glow offers no tactical benefit to the player — it is simply an imposing presence that demands respect.

With 100 HP and no special abilities or status effects, the Glowing Bear is a war of attrition. Its low movement speed makes it easy to kite and outmaneuver, but sustained tanking or letting it close to melee range is dangerous given the size of its basic attack. It appears to have no elemental affinity and no reactive mechanics, making it one of the simpler event encounters mechanically.

Maintain distance and chip away with ranged attacks or spells. Knockback abilities can repeatedly reset its approach, effectively negating its threat while your party deals damage from safety. The Glowing Bear's only real danger is if it catches a party member in melee range, so positional discipline is the main skill required to handle this encounter cleanly.

Details

Hit Points100
BehaviorMovement: 2
Special AbilitiesMove: DefaultMove. Attack: BasicBigMelee
Enemy TypeMiniboss

Stats

Str
5
Dex
5
Con
5
Int
5
Spd
5
Cha
5

Quick Facts

Type
Enemy
Confidence
Low
Verified
Feb 23, 2026
Incomplete — This entry is being expanded. Some fields may be missing.