MewgenicsWiki

Item Set

Chip Set

When you end your turn having cast exactly 5 spells, your next spell is double-cast.

The Chip Set rewards precise spellcasting — end your turn having cast exactly 5 spells and your next spell is double-cast automatically. The constraint requires careful mana and action management to hit the magic number, but double-casting a powerful spell can be a fight-ending play. Works best with Mage Set's starting mana or Psychic Set's mana discount, ensuring you have enough resources to hit 5 casts reliably.

Chip Set pieces include Brain Chip, Ocular Chip, Spinal Chip, and Cerebral Chip spread across Head and Face slots. The cybernetic-implant theme is appropriate for a set that rewards calculated mechanical play. The 3-piece bonus fires when you end your turn having cast exactly 5 spells — not 4, not 6, exactly 5 — triggering a double-cast on your first spell the following turn.

Chip Set suits disciplined spellcasting builds that can reliably count and control their casts. Building a loadout with exactly enough cheap spells to reach 5 per turn makes the bonus consistent. The Collarless Set's -1 mana cost makes more spells affordable, helping you reach the 5-cast threshold. Choose which spell to double-cast wisely — the double-cast fires on your next turn's first spell, so save your most impactful ability for that moment. High-Intelligence builds get the most damage out of the double-casted spell.

Details

Bonus EffectWhen You End Your Turn Having Cast Exactly 5 Spells, Your Next Spell Is Double-Cast.
Pieces Required3

Quick Facts

Type
Item Set
Confidence
Low
Verified
Mar 17, 2026