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Fenrir Boss Guide

Overview

Fenrir is an early miniboss encountered mid-chapter in The Alley. Do not let his early-game placement fool you: he is one of the fastest enemies in Act 1 and can take multiple actions per round. He also fills the board with bear traps that punish any cat trying to close to melee range. Going in with a melee-heavy party without a plan is likely to cost you cats before the real boss fight at the end of the Alley.

Key Mechanics

Bear Traps

Fenrir’s signature move is placing bear traps on tiles around your party. A cat that steps onto a trapped tile takes damage and loses a turn. He will often place multiple traps in a single round, quickly denying large sections of the board to melee attackers. Traps can be destroyed by attacking them from range, so clearing traps should be your first priority every round.

Multiple Actions Per Round

Fenrir acts more than once per turn due to his high SPD stat. This means he can lay traps, reposition, and attack all in the same round. He is one of the most mobile enemies in early Act 1 content and will punish teams that leave him free to act repeatedly.

Melee Deflect

Fenrir deflects direct melee attacks, returning a portion of damage to the attacker. Basic melee swings will hurt your cats more than they hurt Fenrir. This makes melee classes like Fighter and Tank much less effective than usual and reinforces the need for a reliable ranged damage source.

Hunter is the ideal class here: high range means traps are rarely a threat, and Hunter abilities bypass melee deflect entirely. Mage is a strong second option with area-of-effect spells that can hit both Fenrir and his traps simultaneously. If you only have melee cats, a Thief or Druid with repositioning or teleport abilities can help maintain safe distance while getting chip damage in.

Step-by-Step Strategy

1. On each round, identify all bear traps on the board before moving any cat. Traps placed this turn are often highlighted. Use ranged basic attacks to destroy any traps that are in movement paths before advancing.

2. Keep melee cats at the back and focus them on safe tiles. Do not risk stepping into a new trap zone when you still have ranged options available.

3. Assign your strongest ranged attacker to focus Fenrir directly. Hunter multi-shots and Mage spells deal solid damage without triggering his melee deflect.

4. If Fenrir repositions aggressively, use the turns between his bursts to regroup and clear the new trap field before following up. Do not chase recklessly.

Drops

Fenrir drops random items on defeat. Confirmed examples include Body Spray and Stem Cells trinkets. These can be useful early-run picks regardless of class, so it is worth fighting Fenrir even if the encounter looks risky.