Disorder
Sociopathy
You have Madness on your first turn.
Sociopathy causes your cat to have Madness on its first turn of every battle. Madness makes the cat attack any random unit, friend or foe, rather than following your commands. After the first turn, the Madness wears off and you regain full control for the rest of the battle. This means your opening move each fight is completely unpredictable, potentially attacking an ally or wasting the first turn on a low-priority target.
Sociopathy is heritable and can pass from parent to kitten through breeding. It can also be acquired through events or applied with a Disorder Syringe from the Organ Grinder. The Madness only lasts for the first turn, making this a relatively mild version of the Madness-related disorders compared to Psychosis (permanent Madness after the first turn). The first-turn Madness can be mitigated by positioning your cat away from allies at the start of battle.
Strategically, Sociopathy is a moderate nuisance rather than a game-breaking problem. Losing control of your first turn is annoying, but if the cat is positioned near enemies, the Madness attack will likely target an enemy anyway. It pairs poorly with Brave (which moves your turn earlier) since the AI-controlled turn happens before enemies act, wasting a potentially valuable opening strike. Sociopathy is tolerable on tanky cats whose first-turn contribution is less critical, but it should be replaced on cats whose opening moves are essential to your strategy.
Details
Quick Facts
- Type
- Disorder
- Confidence
- High
- Verified
- Mar 17, 2026