MewgenicsWiki

Enemy

Caveman Chief

Movement: 2

The Caveman Chief is the tribal leader of the Ice Age's caveman faction, found in The Ice Age chapter. With 30 HP, 15 starting Shield, 5 damage, and a Stun-inflicting melee attack, it is the most powerful of the humanoid cavemen. It grants All Stats Up to all humanoid allies and can award extra turns to friendly units, making it a force multiplier that significantly elevates the threat level of every other caveman in the encounter. It aggressively targets cats, instantly killing objects like rocks in its path.

Any cat with 2 or fewer Constitution is at high risk of being instantly eliminated by the Chief's finishing attack, which executes units at or below 10 HP. Prioritize the Chief first in mixed caveman encounters to deny the stat buff and extra turn abilities that empower the rest of the group. Champions have 60 HP and 3 movement.

Details

BehaviorMovement: 2

Locations

Hit Points30
Special AbilitiesMove: DefaultMove. Attack: CaveChiefSlam. Spells: CaveChiefBat, CaveChiefRally, CaveChiefFear
Enemy TypeEnemy

Stats

Str
5
Dex
5
Con
5
Int
5
Spd
5
Cha
5

Quick Facts

Type
Enemy
Confidence
High
Verified
Feb 23, 2026
Incomplete — This entry is being expanded. Some fields may be missing.