MewgenicsWiki

Enemy

Florb

Movement: 3

The Florb is a floating, flying hive-type enemy found in The Bunker with 10 HP, 5 damage, and 3 movement. As the airborne counterpart to the ground-based Blorb, the Florb uses ranged attacks that inflict Slow on its targets while maintaining the advantage of flight, making it immune to ground-based hazards and difficult to reach with melee-only cats. Its combination of aerial mobility and debuff application makes it one of the more annoying support enemies in The Bunker chapter.

The Florb's ranged attack inflicts Slow on hit targets, reducing their movement range and limiting their ability to reposition, retreat, or chase down other enemies. Because the Florb maintains distance and flies, it often hovers out of reach while continuously applying Slow to your cats, creating a frustrating situation where your party becomes increasingly sluggish while the Florb remains mobile. The 5 damage per hit is substantial enough that the Florb also functions as a meaningful ranged damage source, not just a debuffer.

Closing distance quickly with high-movement cats or using ranged attacks to match the Florb's engagement range are the most effective counters. Anti-air abilities that specifically target flying enemies are ideal if available. In encounters where both Florbs and Blorbs appear together, the stacking Slow from both sources can effectively paralyze your party, so eliminating the Slow-inflicting enemies first restores your mobility advantage. Champions have 20 HP, 6 damage, and 4 movement, making them faster and harder to outrun while dealing even more damage per volley.

Details

BehaviorMovement: 3
AffinityPoison

Locations

Hit Points10
Special AbilitiesMove: DefaultMove. Attack: GunkShot
Enemy TypeEnemy

Stats

Str
5
Dex
5
Con
5
Int
5
Spd
5
Cha
5

Quick Facts

Type
Enemy
Confidence
High
Verified
Mar 17, 2026
Incomplete — This entry is being expanded. Some fields may be missing.