MewgenicsWiki

Item

Hunter's Quiver

Rare

Rare neck armor from the Hunter set. Grants the Quivered status, which fires an additional projectile whenever you move. Every repositioning step becomes a free ranged attack, making movement inherently offensive. Part of the Hunter set alongside the Monocle's range extension and the Cap's minion passives — together they build a mobile, high-range skirmisher that generates attacks just by staying in motion.

Quivered fires a projectile at the nearest enemy (or in the direction of movement) every time a movement action is taken. Since movement is used on nearly every turn in most combat scenarios, the Hunter's Quiver provides a consistent source of passive ranged damage with zero additional action cost. Unlike the Hybrid Hat's MoveQuivered (which specifically triggers on move actions), the standard Quivered version may have a broader trigger condition depending on exact mechanics.

The Hunter's Quiver rewards cats that move every turn, especially kiting builds that constantly reposition to maintain range from enemies. Combining with the Hunter's Monocle (extended range) allows the cat to fire Quivered shots from a safer distance, and the Hunter's Cap (passive inheritance for minions) can pass the Quivered passive to summoned units if the set is assembled. Even as a standalone neck piece, Quivered is one of the most consistent passive DPS sources in the game.

Details

CategoryNeck Armor
Special EffectPassives: Quivered
RarityRare

Quick Facts

Type
Item
Confidence
High
Verified
Mar 18, 2026