Overview
The Child is the fourth and final phase of The Creator boss encounter in The Infinite, Mewgenics' final dungeon. With 400 HP, The Child appears in a glass jar after The Destroyer is defeated, summoned by The Father. This phase is a frantic DPS check that tests your party's synergy, positioning, and understanding of primed attacks and status effects.
Key Mechanics
Flame State Rotation
The Child cycles through three flame states in order: Red (Purity), Blue (Pulse), and Yellow (Wrath). Each state has a counter starting at 7 that ticks down by 1 each time The Child takes a hit. When the counter reaches zero, the current spell fires and the rotation advances to the next color.
Red (Purity)
Telegraphs attack zones on units that damage The Child. When the counter hits zero, holy beams fire at all telegraphed positions. Move your cats out of the marked zones before the last hit triggers the spell.
Blue (Pulse)
The Child moves toward attacking units. When the counter reaches zero, a non-damaging knockback pulse pushes all nearby units away. This is the safest spell to trigger, so you can be more aggressive with hit counts during the blue phase.
Yellow (Wrath)
All visible tiles are targeted. When the counter reaches zero, holy beams fire at every telegraphed area. This is the most dangerous spell and requires careful positioning before triggering. Multi-hit abilities can accidentally rush through the counter and trigger Wrath unexpectedly.
The Father's Interference
The Father (untargetable) slams all units to the field edges at the end of every round and spawns Cherubim corpses. Defeating revived Cherubim grants stat bonuses and items. Downed cats cannot be resurrected during this phase.
Strategy
Track the flame counter carefully. Plan your attack cadence so that dangerous spells (Red and especially Yellow) fire when your team is positioned safely. Rush through Blue phase aggressively since the knockback pulse is non-lethal.
Be cautious with multi-hit abilities. They advance the counter faster, which can be useful for rushing through safe phases but disastrous if it triggers Wrath unexpectedly. A competent Cleric is essential for healing through the unavoidable damage from The Father's round-end slams.