MewgenicsWiki

Boss

The Throbbing King

Phase 1 (on throne): tethering projectile that ensnares targets; vomits innards forming poo/clots that grow into threats; Follow Orders tile-marking mechanic (tentacles erupt from unsafe tiles for heavy damage). Phase 2 (leaves throne): lower HP but higher mobility; fires piercing vomit blasts in lines inflicting bleed.

The Throbbing King is the final boss of Act 1, encountered in The Throbbing Domain. A grotesque fetus-like being permanently affixed to a large fleshy sack, the Throbbing King is the ruler of this nightmarish organic realm and serves as the culmination of the entire first act. With a massive HP pool that ensures fights drag on for many rounds, this encounter is a grueling war of attrition that tests everything players have learned about positioning, resource management, and dealing with telegraphed attacks.

Phase 1 revolves around the Orders mechanic. The Throbbing King takes four turns per round with 3 Trample, spending his first three turns reducing your cats' movement range. At the end of each round, he issues one of four orders that telegraphs a powerful tentacle attack, highlighting specific tiles on the map. On the following round, your cats each get a single turn to move to safety before the highlighted tiles are struck. Holy Shield completely blocks tentacle damage since the attack has no special properties, and high HP or Shield values let cats simply tank through it to maintain offensive positioning. Between orders, the King spawns Clots and Stem Cats that can propagate if left unchecked.

At 150 HP, the Throbbing King enters Phase 2: he detaches from his throne and becomes mobile, using a piercing line vomit blast that inflicts Bleed and jumping away after each hit to maintain distance. Poison and other damage-over-time effects are highly effective given his enormous HP pool and the fight's extended duration. Keep Stem Cat spawns under control, especially in Phase 2 when tentacle attacks are no longer the primary threat and adds can spiral. Clerics are essential for sustaining through the long fight, and classes with reliable ranged damage help maintain pressure as the King leaps around the arena in Phase 2.

Details

MechanicsPhase 1 (On Throne): Tethering Projectile That Ensnares Targets; Vomits Innards Forming Poo/Clots That Grow Into Threats; Follow Orders Tile-Marking Mechanic (Tentacles Erupt From Unsafe Tiles For Heavy Damage). Phase 2 (Leaves Throne): Lower HP But Higher Mobility; Fires Piercing Vomit Blasts In Lines Inflicting Bleed.
Special AbilitiesTether Ensnare; Clot Spawn; Follow Orders Tile Danger; Piercing Vomit Blasts (Bleed)