Disorder
Bad Gas
On the first round, take your turn last. At the start of that turn, do a Mega Fart attack that inflicts Poison 2.
Bad Gas forces your cat to take its turn last on the first round of each battle, at which point it performs a Mega Fart attack that inflicts Poison 2 on all nearby units. The turn delay means your cat cannot act during the critical opening moments, but the guaranteed Mega Fart provides a strong area-of-effect poison attack that can hit multiple enemies (and allies) at the start of the fight.
Bad Gas is heritable and can pass from parent to kitten through breeding. It can also be acquired through events or applied with a Disorder Syringe from the Organ Grinder. The Mega Fart only happens on the first round, so after the opening turn delay and fart, your cat behaves normally for the rest of the battle. The Poison 2 application to all nearby units is a solid opening area-of-effect that softens up enemy groups before the main fight begins.
Strategically, Bad Gas works best on cats that do not need to act on turn one. The delayed first turn is only a problem for builds that rely on immediate opening actions. Position the Bad Gas cat near enemy clusters to maximize the Mega Fart's Poison 2 reach while keeping allies clear. It pairs with other stomach disorders like Gastritis (end-of-turn fart with Poison) for thematic consistency and stacked poison damage. After the first round, Bad Gas has no further effect, making it a one-time-per-battle disorder.
Details
Quick Facts
- Type
- Disorder
- Confidence
- High
- Verified
- Mar 17, 2026